


The effect of having three mics means that you can get some interesting left-right effects out of it. The three microphones allow this reverb to meld into the mix very well.

This algorithmic reverb employs three microphones that can be moved around a virtual room. I made presets for emulation of Eventide’s Blackhole, Strymon Big Sky, and Strymon Blue Sky reverbs. Here below is a demonstration of how Aether can emulate several different reverbs, but with greater realism. Detailed controls not available on other reverbs make it possible to design nearly any reverb desired and with a lot of options. The stereo handling is also unique and of impeccable quality giving it a spaciousness unparalleled. This makes it the cleanest reverb out there. It effortlessly sits nicely in the mix due to the non-exponential decay that allows it to linger without the need for turning up the mix volume and muddying the mix as happens with other reverbs. With a smooth musical feel to it throughout, I can’t describe it with enough detail to be accurate. It is amazing.Īether, Breeze, and B2 are algorithmic reverbs that best the convolution reverbs out there by light-years.Īether is capable of mimicking almost every reverb out there, and it can be made to do extraordinary reverb tasks that cannot be done with conventional reverbs. Precedence is a spatial positioning plugin that works with Breeze to place instruments in a virtual room. Nothing touches Aether, Breeze, B2, and Precedence for the discerning ear when it comes to reverb.
